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As Enterprises Move AI Agents Into Production, OpenBox AI and Temporal Introduce Runtime Governance for Long-Running Agents

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New integration combines durable execution with real-time authorization and auditability, addressing the next operational challenge for enterprise AI agents

SAN FRANCISCO, July 13, 2026 /PRNewswire/ — Enterprises are discovering that keeping AI agents running is only half the problem. As agents gain access to business systems and operate across increasingly long workflows, organizations face a more difficult question: how to prove that every action an agent takes was permitted, recorded, and recoverable.

OpenBox AI and Temporal Introduce Runtime Governance for Long-Running Agents

To address that challenge, OpenBox AI and Temporal today announced an integration that embeds governance directly into the runtime layer used to execute AI agents. By combining Temporal’s durable execution platform with OpenBox’s authorization and attestation capabilities, enterprises can ensure that long-running agents are not only reliable but accountable.

Industry analysts expect governance concerns to become one of the biggest obstacles to AI agent adoption. Gartner predicts that by 2027, 40% of enterprises will scale back or abandon autonomous agents because governance failures emerge only after production incidents.

At the same time, organizations are confronting a growing gap between experimentation and production. Agents increasingly operate across systems such as Salesforce, Snowflake, GitHub, Slack, and internal applications, yet many enterprises lack mechanisms to verify whether actions were authorized, approvals were preserved, or complete audit trails exist.

“Reliability for production agents has a clear answer. Temporal has become the infrastructure many organizations trust to keep long-running workflows alive,” said Tahir Mahmood, co-founder of OpenBox AI. “The next question customers ask is how to ensure agents only do what they’re supposed to do. By bringing governance directly into the runtime, every action becomes provable by default.”

The integration automatically injects governance checks into Temporal workflows, evaluating every execution, activity, and signal before actions occur. Policies can allow, constrain, require approval, block, or halt operations. Human approvals survive failures and restarts, while cryptographic attestations and immutable audit logs provide a continuous evidence trail.

The approach allows governance to scale alongside agents rather than relying on separate monitoring systems or manual reviews after incidents have already occurred.

“As AI agents take on real work inside enterprise systems, the bar for what ‘production-ready’ means has fundamentally changed,” said Johann Schleier-Smith, Technical Lead for AI at Temporal. “Combining durable execution with runtime governance means every action is authorized, recorded, and recoverable, so organizations can move AI into production with confidence.”

The integration is available immediately for developers building on Temporal.

https://temporal.io/partners/ai

https://github.com/OpenBox-AI/openbox-temporal-sdk-python

About OpenBox AI

OpenBox AI provides runtime governance for enterprise AI systems through policy enforcement, human approval workflows, cryptographic attestations, and immutable audit trails. Founded by Asim Ahmad and Tahir Mahmood, the company helps organizations build accountable AI agents.

About Temporal

Temporal delivers an open source durable execution solution that abstracts away the complexity of building scalable distributed systems so developers can focus on what matters – delivering reliable applications, faster. It’s been adopted by thousands of companies to run mission-critical applications, including Stripe, Netflix, Alaska Air, Snap, Datadog, Hashicorp and more.

View original content:https://www.prnewswire.com/news-releases/as-enterprises-move-ai-agents-into-production-openbox-ai-and-temporal-introduce-runtime-governance-for-long-running-agents-302820622.html

SOURCE OpenBox AI

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SIGGRAPH 2026 Returns to Los Angeles, Spotlighting Southern California’s Computer Graphics Community

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Dozens of Los Angeles-area artists, researchers, and studios take the world stage at the 53rd annual SIGGRAPH conference, from blockbuster visual effects to university research

LOS ANGELES, July 15, 2026 /PRNewswire/ — The 53rd annual SIGGRAPH conference will bring together thousands of innovators, researchers, and industry leaders from around the world at the Los Angeles Convention Center from Sunday, 19 July through Thursday, 23 July 2026 to explore today’s innovations, trends, and future predictions of computer graphics and interactive techniques. For the first time since 2023, the conference returns to LA, a frequent host city and a global capital of film, games, and immersive media.

LA will not only serve as the host city for SIGGRAPH 2026 but also take center stage, showcasing its creative and technical talent throughout the conference. With the creative industries accounting for 15.4% of California’s total employment when direct, indirect, and induced jobs are counted, local innovators will lead and contribute to sessions, forums, panels, workshops, and more, highlighting Southern California’s vital role in shaping the future of computer graphics and interactive techniques.

“LA always feels like home for SIGGRAPH. It’s exciting to be back, where we’re able to welcome the broad and vibrant community of artists and technologists in Southern California and beyond,” said SIGGRAPH 2026 Conference Chair Chris Redmann. “The SIGGRAPH community in LA really represents a cross-section of the entire community: World-class research institutes, world-class studios, both film and game, and everything in between.”

SIGGRAPH 2026 continues its mission to build communities that invent, educate, inspire, and redefine the computer graphics landscape. While the conference draws talent from around the world, LA-based professionals are making a significant impact across nearly every facet of the event. Some of the locally based contributors include top talent from Lightstorm Entertainment, Paramount Animation, Sony Pictures Animation, Sony Pictures Imageworks, Netflix and its Eyeline Labs, Magnopus, Electronic Arts, and Activision, alongside leading researchers and educators from the University of California, Los Angeles (UCLA), and the University of Southern California (USC).

Attendees can find these local leaders featured in a variety of roles, including the following sessions and experiences:

Production Sessions invite attendees behind the scenes of some of the world’s most ambitious entertainment projects, offering a rare look at the artistry and innovation behind today’s blockbuster films, immersive experiences, and games. LA is well represented:“Wētā FX Presents: Avatar: Fire and Ash” brings the latest chapter of the franchise to the stage with Richard Baneham and Peter Litvack of Lightstorm Entertainment.“Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere” details how generative AI was scaled for the large-format venue, and will be presented by Rudy Grossman, Kevin Mullican, and Ben Grossmann with Magnopus, and Wyatt Bartel with Sphere Entertainment Co.
 Spatial Storytelling expands SIGGRAPH’s narrative frontier, exploring how stories are experienced through space, immersion, and interaction.“OUT OF THE ASHES: A Work-In-Progress Spatial Story of the Human Cost of Climate Change” is presented by Nonny de la Peña with Emblematic Group and Rory Mitchell with Mercantile.Live performance in virtual space is explored with “Virtual Theatre: Producing Live Theatre on Virtual Stages” with Stephen Butchko with The Ferryman Collective and “Inside the Show: A Live VR Performance and the Backstage Systems Behind It” from Stephen Butchko, Whitton Frank, and Deirdre V. Lyons with The Ferryman Collective.
 The Immersive Pavilion offers a dedicated space for virtual, augmented, and mixed reality experiences, including “Uncanny Alley: A New Day”, from Butchko, Frank, and Lyons with The Ferryman Collective.
 The Games Summit convenes developers and studios around the art, technology, and craft of games.“Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” features Pasha Sol with Electronic Arts.“Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter” includes John Canning with Advanced Micro Devices.“Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming” is presented by Ewa Trusz with Activision.
 Talks present ideas, techniques, and works in progress from across the field.“Avatar Aang: The Last Airbender – Hybrid Stylization A Contextual Approach to the Painterly Aesthetic” features Jerry Huynh with Paramount Animation and a team from Flying Bark Productions on a rendering workflow that moves final stylization into compositing for painterly, temporally stable strokes. Huynh also joins Paramount Animation colleagues Karyn Buczek Monschein, Patrick Kueking, and Samantha Steyns for “Avatar Aang: The Last Airbender – Strike Force A Hybrid In-House Production Model for a Modern 2D/3D Animated Feature Pipeline”, on the in-house team built to run finaling, FX, layout, and compositing across a distributed pipeline.“Dressing the Masses – Managing Character Variations at Scale” and “Assets in Motion (AIM) – Injecting life into a static and linear asset building process” feature Brian Cohen with Sony Pictures Imageworks on managing character variation and asset pipelines at scale.“In Defense of Euler Angles in Game Programming” features USC’s Matthew Whiting discussing how to choose rotation representations that produce the right motion for the application.
 Panels bring experts together for candid discussion.“The Perpetual Pipeline – 50 Years of Symbiosis in Computer Graphics” features Paul Debevec with Netflix, a longtime figure in LA’s graphics research community, on a panel marking 50 years of collaboration between graphics researchers and filmmakers and how AI is now accelerating the research-to-screen pipeline.“The Previs Battleground: Precision Planning vs Creative Freedom” features Karl Herbst with Sony Pictures Animation on a panel examining how previs is evolving across animation, VFX, and games, and the trade-offs between fast, exploratory workflows and high-fidelity planning.
 Courses welcome beginners and experts alike to immerse themselves in foundational topics and state-of-the-art methods.“Hands-on Course: NVIDIA: Introduction to Slang: The Next-Generation Shading Language” is led by Chris Hebert with NVIDIA and introduces Slang, an open-source shading language that simplifies cross-platform graphics development while maintaining performance on current GPUs.“Physics Is Easier Than You Think: From Classical to Neural Elastic Simulation” features Jernej Barbič with USC and walks attendees through the foundations of elastic simulation to the current research landscape of neural physics.“Fluid Simulation with the Lattice Boltzmann Method” features Kui Wu with LightSpeed Studios on the Lattice Boltzmann Method as a GPU-friendly alternative to traditional solvers, with applications across industrial simulation, game production, and visual effects.
 The Educator’s Forum inspires the next generation by engaging a community committed to curriculum, pedagogy, tools, and career development. LA educators feature throughout, including:USC’s Peter Brinson and Andreas Kratky on cross-cultural game design in “Bridging Artistic Expression and Game Design through Cross-Cultural Collaboration: An Educational Framework from a Seven-Year Japan–U.S. Program”, and Sanjay Madhav and Matthew Whiting on teaching game programming in “No Engine Required: Teaching Game Programming (Mostly) From Scratch”.Benjamin Noble with The Third Floor on animation and VFX hiring trends in “Current Hiring Trends in the Animation & VFX Industry”, and Xin Xin with Processing Foundation and Alex Avila with the Los Angeles Unified School District on expanding coding access in “Art + Code: Case Study in Expanding Access with p5.js”.“‘Live from LA!’: Facilitating Personal and Political Storytelling through Immersive Youth Theater” features Xin, with collaborators from UC Santa Barbara, on an immersive youth-theater production blending dance, poetry, and projection-mapping, using p5.js tools to support young people’s political storytelling through personal narratives.
 Technical Papers, the premier venue for the latest advances in computer graphics research, showcase deep local strength, anchored by UCLA. Chenfanfu Jiang with UCLA contributes across multiple papers spanning deformable-body dynamics, knitwear simulation, and material point methods, alongside Kui Wu with LightSpeed Studios and a Netflix and Eyeline Labs cluster on video relighting and compositing that includes Li Ma, Mingming He, Ning Yu, and Paul Debevec.
 Technical Workshops invite researchers and practitioners to engage in advanced discussion. Chenfanfu Jiang with UCLA organizes or co-organizes several, including “Generative AI Meets Computer Graphics”, “Differentiable Physics for Graphics and AI”, “Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications”, and “Graphics4Science 2026: Graphics for Cross-Scale Reliable Scientific Instruments”.
 Frontiers turns the spotlight on emerging, multi-industry topics. Shahram Ghandeharizadeh with USC leads “Dronevision, Holodecks, and Spatial Computing Using Swarms of Flying Light Specks”, while “Graphics In Medicine: From the Dev Floor to the Operating Room 2”, organized by Enoch Omale with Illuminant Surgical, brings together speakers from USC, UC Irvine, and Cedars-Sinai Medical Center.
 The Art Gallery presents work at the intersection of art and technology, including “Are We Gazing at the Same Moon?” by independent artists Jeyun Cloud and Ziqian Yin.
 LA-based experts will also contribute to Posters and the ACM SIGGRAPH 365 Chapters: West Coast Meetup, organized by Joan Collins with the LA Professional ACM SIGGRAPH Chapter and Sunil Rampersad with the Professional and Student Chapters Committee.

Los Angeles’ presence at SIGGRAPH 2026 further proves the region’s role in shaping the upcoming trends of computer graphics and interactive technology. For the full conference lineup and registration details, please visit s2026.siggraph.org.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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SOURCE SIGGRAPH 2026

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Club Offers for Travel Enthusiasts in Germany

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BERLIN, July 15, 2026 /PRNewswire/ — Travelzoo® (NASDAQ: TZOO), the club for travel enthusiasts, announces four of many new Club Offers for Club Members in Germany.

Rigorously vetted and negotiated for us travel enthusiasts:

FROM €2799 PP—MALDIVES: LUXURY RESORT WITH FLIGHT, SAVE €1600
7 nights, in either a beach villa or an overwater villa. All-inclusive across 5 different restaurants, with stand-up paddling, yoga, and a snorkeling trip.€89 PP—MEISSEN: HOTEL ON THE ELBE WITH CASTLE VIEWS
2 nights including breakfast in the restaurant’s winter garden. Views of the cathedral and the Albrechtsburg, Germany’s oldest castle building built in 1471.€149 PP—3 DAYS IN THE BLACK FOREST WITH 6-COURSE DINNERS, SAVE 57%
Great for hiking or cycling. Many trails start right outside the hotel, including the Baiersbronn Seensteig with its waterfalls and glacial cirque lakes. The offer includes e-bike rental and half board.FROM €309 PP—ROME, 4 DAYS, WITH FLIGHTS
Cappuccino and breakfast with a view: the 4-star hotel’s breakfast restaurant and rooftop terrace look out over St. Peter’s Basilica. Twenty minutes’ walk to the Spanish Steps and the Trevi Fountain.

Offers have limited inventory and are subject to availability.

Are you a travel enthusiast? Join the club today: https://travelzoo.com

Who are we?
We, Travelzoo®, are the club for travel enthusiasts. We reach 30 million travelers. Club Members receive Club Offers negotiated and rigorously vetted by our deal experts around the globe. Our relationships with thousands of top travel companies give us access to irresistible deals. Our club and its benefits are built around the lifestyle of a modern travel enthusiast.

Travelzoo
Unter den Linden 40
10117 Berlin

Media Contact: 
Natalia Cwierz – Berlin
+49 30 311 975 20
ncwierz@travelzoo.com

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SOURCE Travelzoo

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NEREUS™ Powers Forward: Sponsors No. 47 IndyCar Entry, Celebrating 47 Years Since Last New U.S. Motion Sickness Treatment

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WASHINGTON, July 15, 2026 /PRNewswire/ — Vanda Pharmaceuticals Inc. (Vanda) (Nasdaq: VNDA) today announced that NEREUS™ (tradipitant), the first new prescription medication approved for prevention of vomiting induced by motion in 47 years, will sponsor the No. 47 entry in the NTT IndyCar Series with Rahal Letterman Lanigan Racing.

The partnership aligns NEREUS’™ breakthrough innovation in motion relief with the high-speed world of IndyCar racing, where focus and stability are essential.

This sponsorship marks a symbolic milestone: 47 years since the last new motion sickness treatment was introduced in the United States. NEREUS™ represents a modern advancement as a selective NK-1 receptor antagonist designed to prevent vomiting induced by motion, offering a new option for millions who experience motion sickness during travel.

“Partnering with the No. 47 car perfectly captures this historic moment and our shared commitment to performance under challenging conditions,” said Mihael H. Polymeropoulos, M.D., President, CEO and Chairman of the Board of Vanda. 

The NEREUS™-branded No. 47 IndyCar will feature prominent sponsorship visibility across select NTT IndyCar Series events in 2026.

About NEREUS™ (tradipitant)

NEREUS™ is an oral NK-1 receptor antagonist FDA-approved for the prevention of vomiting induced by motion in adults. It is the first new pharmacologic treatment approved for this indication in over four decades.

About Vanda Pharmaceuticals Inc.

Vanda is a leading global biopharmaceutical company focused on the development and commercialization of innovative therapies to address high unmet medical needs and improve the lives of patients. For more on Vanda Pharmaceuticals Inc., please visit www.vandapharma.com and follow us on X @vandapharma.

About Rahal Letterman Lanigan Racing

Rahal Letterman Lanigan Racing is a championship-winning team competing in the NTT IndyCar Series.

Corporate Contact:
Kevin Moran
Senior Vice President, Chief Financial Officer and Treasurer
Vanda Pharmaceuticals Inc.
202-734-3400
pr@vandapharma.com 

Jim Golden / Jack Kelleher / Dan Moore
Collected Strategies
VANDA-CS@collectedstrategies.com

Follow us on X @vandapharma

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SOURCE Vanda Pharmaceuticals Inc.

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