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Webull Corporation Reports June 2026 Operating Data

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ST. PETERSBURG, Fla., July 15, 2026 /PRNewswire/ — Webull Corporation (NASDAQ: BULL) today reported select monthly operating data for June 2026.

Registered Users at the end of June were 28.2 million (up approximately 200 thousand from the end of May 2026, and up approximately 3.3 million year-over-year).Funded Accounts at the end of June were 5.1 million (unchanged from the end of May 2026, and up approximately 400 thousand year-over-year).[1]Customer Assets at the end of June were $28.5 billion (down 3% from the end of May 2026, and up 79% year-over-year).Net Deposits were $800 million in June (up 60% from the end of May 2026, and up 60% year-over-year).

[1] In the second quarter of 2026, we added 132 thousand new funded accounts, and 22 thousand net new funded accounts. During this time, we closed 72 thousand accounts through escheatment.

Trading Activity in June:

Equity Notional Trading Volume was $105.8 billion (up 21% from the end of May 2026, and up 88% year-over-year). Average daily volumes (“ADVs”) were $5 billion (up 15% from May 2026, and up 79% year-over-year).Options Contracts Volume was 89.4 million (up 43% from the end of May 2026, and up 112% year-over-year). ADVs were 4.3 million contracts (up 36% from May 2026, and up 102% year-over-year).Equities DARTs were 1.3 million (up 57% from the end of May 2026, and up 110% year-over-year).Options DARTs were 655 thousand (up 37% from the end of May 2026, and up 91% year-over-year).Other DARTs were 136 thousand (up 11% from the end of May 2026, and up 167% year-over-year).

Interest-Earning Asset Balances at the end of June:

Client Bank Deposits were at $3.9 billion (down 13% from the end of May 2026, and up 7% year-over-year).Margin balances were at $990 million (up 17% from the end of May 2026, and up 110% year-over-year).

Monthly Metrics Report (Unaudited)
Webull Corporation & Consolidated Subsidiaries
June 2026

The following table presents certain of our unaudited financial and operational metrics by month.

Operational Metrics

2025-06

2025-07

2025-08

2025-09

2025-10

2025-11

2025-12

2026-01

2026-02

2026-03

2026-04

2026-05

2026-06

Registered Users (in millions)

24.9

25.1

25.4

25.9

26.2

26.5

26.8

27.1

27.3

27.6

27.8

28.0

28.2

Funded Accounts (in millions)

4.7

4.7

4.8

4.9

5.0

5.1

5.0

5.1

5.1

5.1

5.1

5.1

5.1

Customer Assets ($ in billions)

$15.9

$16.9

$18.0

$21.2

$24.4

$       23.3

$24.6

$25.4

$24.9

$24.0

$26.8

$ 29.3

$28.5

Net Deposits ($ in billions)

$ 0.5

$0.6

$0.9

$ 0.7

$ 1.7

$         1.0

$1.2

$0.9

$0.6

$0.6

$ 0.3

$ 0.5

$0.8

Equity Notional Volume ($ in billions)

$56.4

$67.9

$63.5

$72.6

$93.2

$       72.1

$74.0

$87.2

$76.4

$96.9

$85.4

$87.7

$105.8

Options Contracts Volume (in millions)

42.1

47.1

48.2

51.7

58.7

46.0

49.5

52.0

50.3

56.4

60.7

62.7

89.4

DARTs (in thousands) :

   Equities

639

683

657

766

850

701

616

830

736

733

756

856

1,341

   Options

343

334

349

369

394

385

352

409

431

418

442

479

655

   Others

51

47

48

55

95

116

92

119

128

134

117

123

136

Interest Earning Asset Balances(1) ($ in millions):

   Client Bank Deposits(2)

$3,608

$3,484

$3,576

$ 3,854

$3,976

$     3,929

$4,268

$4,126

$3,968

$3,892

$4,258

$4,472

$3,872

   Margin(3)

$471

$568

$598

$ 626

$707

$        659

$690

$794

$761

$ 750

$ 776

$849

$990

(1) Represents month-end balances.

(2) Balance includes cash and cash equivalents segregated under federal and foreign regulations, customers’ cash that is participating in our off-balance sheet cash sweep program, and cash of our platform users who are on a fully introduced basis with Apex Clearing.

(3) Balance includes both our on-balance sheet margin loans and the off-balance sheet margin loans of our platform users’ that are administered on a fully-introduced basis with Apex Clearing.

Disclosures

Monthly Metrics Report

Monthly Metrics Reports (“Report”) provide certain limited purpose monthly statistical and operational results of Webull Corporation and its consolidated subsidiaries (“We” or “Webull”). This Report is presented without commentary and should be read together with our most recent quarterly and annual results and U.S. Securities and Exchange Commission (“SEC”) filings on Forms 6-K and 20-F, which are available on the SEC Filings tab of our Investor Relations website at www.webullcorp.com/investor-relations/sec.

Statement regarding unaudited financial and operational information

The unaudited financial and operational information included in this Report is subject to potential adjustments and is based on information available to management as of the date this Report is prepared. Potential adjustments to operational and consolidated financial information may be identified in connection with Webull’s preparation of subsequent financial statements or its year-end audit. Information may also be presented differently in future filings or disclosures. This could result in differences from the unaudited or other historical operational and financial information included herein.

Definitions

“Average daily volumes” refers to the total trading volume in a given period divided by the applicable number of trading days in the said period.

“Registered Users” refers to those users who have registered on our platform but not necessarily have opened a brokerage account with one of our licensed broker-dealers. Growth in our registered users provides insight as to the popularity of the Webull App. While we do not generate revenue from registered users who do not have brokerage accounts with us, registering an account on the Webull App is the first step toward opening and funding a brokerage account with us.

“Funded Accounts” refers to Webull brokerage accounts into which the customer has made an initial deposit or money transfer, of any amount, whose account balance (which is measured as the fair value of assets in the customer’s account less the amount due from the customer) has not dropped to or below zero for 45 consecutive calendar days as of the record date. Funded accounts reflect unique customers, and multiple funded accounts by a single customer are counted as one funded account. Growth in our funded accounts provides insight as to the effectiveness of our marketing efforts and our ability to acquire monetizable customers. Funded accounts are positively correlated with, but are not determinative, of customer assets, trading volumes, and revenue.

“Customer Assets” refers to the sum of the fair value of all equities, ETFs, options, warrants, futures, digital assets and cash held by customers in their Webull brokerage accounts, net of customer margin balances, as of the record date. While customer assets are significantly impacted by mark-to-market valuations of customers’ investments and digital holdings, we consider customer assets an important metric as growth in customer assets generally leads to an increase in trading volumes and revenue.

“Net Deposits” refers to all cash deposits and assets transfers received from customers, net of reversals, customer cash withdrawals, and assets transferred out of our platform. 

“Equity Notional Volume” refers to the aggregate dollar value (purchase price or sale price as applicable) of trades executed over a specified period of time. Equity notional volume directly drives our equities trading revenue, as we earn payment for order flow or commissions for customers’ equities trades based on a percentage of notional value. However, equity notional volume is highly sensitive to market conditions in the short-term which makes predicting our equity trading revenue with precision difficult.

“Options Contract Volume” refers to the total number of options contracts bought or sold over a specified period of time. Options contracts volume directly drives our options trading revenue, as we earn payment for order flow or commissions for customers’ options trades on a per contract basis. However, options contracts volume is highly sensitive to market conditions in the short-term, which makes predicting our options trading revenue with precision difficult.

“DARTs” refers to daily average revenue trades, which is the number of customer trades executed during a given period divided by the number of trading days in that period. DARTs provide us information on how active our customers trade. A limitation of this metric is that it does not capture the size of the trade and revenue per trade varies significantly depending on size and type of trades.

About Webull Corporation

Webull Corporation (NASDAQ: BULL) owns and operates Webull, a leading digital investment platform built on next-generation global infrastructure and AI technologies. Through its global network of licensed brokerages, Webull offers investment services in 16 markets across North America, Asia Pacific, Europe, Africa, and Latin America. Webull serves more than 28 million registered users globally, providing retail and institutional investors with 24/7 access to global financial markets. Users can put investment strategies to work by trading global stocks, ETFs, options, futures, fractional shares, and digital assets through Webull’s trading platform, which seamlessly integrates market data and information, its user community, and investor education resources. Learn more at www.webullcorp.com.

Media Contact:
5W Public Relations
Abigail Rush
Webull@5WPR.com
(212) 999-5585

IR Contact:
ir@webullcorp.com

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SIGGRAPH 2026 Returns to Los Angeles, Spotlighting Southern California’s Computer Graphics Community

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Dozens of Los Angeles-area artists, researchers, and studios take the world stage at the 53rd annual SIGGRAPH conference, from blockbuster visual effects to university research

LOS ANGELES, July 15, 2026 /PRNewswire/ — The 53rd annual SIGGRAPH conference will bring together thousands of innovators, researchers, and industry leaders from around the world at the Los Angeles Convention Center from Sunday, 19 July through Thursday, 23 July 2026 to explore today’s innovations, trends, and future predictions of computer graphics and interactive techniques. For the first time since 2023, the conference returns to LA, a frequent host city and a global capital of film, games, and immersive media.

LA will not only serve as the host city for SIGGRAPH 2026 but also take center stage, showcasing its creative and technical talent throughout the conference. With the creative industries accounting for 15.4% of California’s total employment when direct, indirect, and induced jobs are counted, local innovators will lead and contribute to sessions, forums, panels, workshops, and more, highlighting Southern California’s vital role in shaping the future of computer graphics and interactive techniques.

“LA always feels like home for SIGGRAPH. It’s exciting to be back, where we’re able to welcome the broad and vibrant community of artists and technologists in Southern California and beyond,” said SIGGRAPH 2026 Conference Chair Chris Redmann. “The SIGGRAPH community in LA really represents a cross-section of the entire community: World-class research institutes, world-class studios, both film and game, and everything in between.”

SIGGRAPH 2026 continues its mission to build communities that invent, educate, inspire, and redefine the computer graphics landscape. While the conference draws talent from around the world, LA-based professionals are making a significant impact across nearly every facet of the event. Some of the locally based contributors include top talent from Lightstorm Entertainment, Paramount Animation, Sony Pictures Animation, Sony Pictures Imageworks, Netflix and its Eyeline Labs, Magnopus, Electronic Arts, and Activision, alongside leading researchers and educators from the University of California, Los Angeles (UCLA), and the University of Southern California (USC).

Attendees can find these local leaders featured in a variety of roles, including the following sessions and experiences:

Production Sessions invite attendees behind the scenes of some of the world’s most ambitious entertainment projects, offering a rare look at the artistry and innovation behind today’s blockbuster films, immersive experiences, and games. LA is well represented:“Wētā FX Presents: Avatar: Fire and Ash” brings the latest chapter of the franchise to the stage with Richard Baneham and Peter Litvack of Lightstorm Entertainment.“Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere” details how generative AI was scaled for the large-format venue, and will be presented by Rudy Grossman, Kevin Mullican, and Ben Grossmann with Magnopus, and Wyatt Bartel with Sphere Entertainment Co.
 Spatial Storytelling expands SIGGRAPH’s narrative frontier, exploring how stories are experienced through space, immersion, and interaction.“OUT OF THE ASHES: A Work-In-Progress Spatial Story of the Human Cost of Climate Change” is presented by Nonny de la Peña with Emblematic Group and Rory Mitchell with Mercantile.Live performance in virtual space is explored with “Virtual Theatre: Producing Live Theatre on Virtual Stages” with Stephen Butchko with The Ferryman Collective and “Inside the Show: A Live VR Performance and the Backstage Systems Behind It” from Stephen Butchko, Whitton Frank, and Deirdre V. Lyons with The Ferryman Collective.
 The Immersive Pavilion offers a dedicated space for virtual, augmented, and mixed reality experiences, including “Uncanny Alley: A New Day”, from Butchko, Frank, and Lyons with The Ferryman Collective.
 The Games Summit convenes developers and studios around the art, technology, and craft of games.“Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” features Pasha Sol with Electronic Arts.“Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter” includes John Canning with Advanced Micro Devices.“Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming” is presented by Ewa Trusz with Activision.
 Talks present ideas, techniques, and works in progress from across the field.“Avatar Aang: The Last Airbender – Hybrid Stylization A Contextual Approach to the Painterly Aesthetic” features Jerry Huynh with Paramount Animation and a team from Flying Bark Productions on a rendering workflow that moves final stylization into compositing for painterly, temporally stable strokes. Huynh also joins Paramount Animation colleagues Karyn Buczek Monschein, Patrick Kueking, and Samantha Steyns for “Avatar Aang: The Last Airbender – Strike Force A Hybrid In-House Production Model for a Modern 2D/3D Animated Feature Pipeline”, on the in-house team built to run finaling, FX, layout, and compositing across a distributed pipeline.“Dressing the Masses – Managing Character Variations at Scale” and “Assets in Motion (AIM) – Injecting life into a static and linear asset building process” feature Brian Cohen with Sony Pictures Imageworks on managing character variation and asset pipelines at scale.“In Defense of Euler Angles in Game Programming” features USC’s Matthew Whiting discussing how to choose rotation representations that produce the right motion for the application.
 Panels bring experts together for candid discussion.“The Perpetual Pipeline – 50 Years of Symbiosis in Computer Graphics” features Paul Debevec with Netflix, a longtime figure in LA’s graphics research community, on a panel marking 50 years of collaboration between graphics researchers and filmmakers and how AI is now accelerating the research-to-screen pipeline.“The Previs Battleground: Precision Planning vs Creative Freedom” features Karl Herbst with Sony Pictures Animation on a panel examining how previs is evolving across animation, VFX, and games, and the trade-offs between fast, exploratory workflows and high-fidelity planning.
 Courses welcome beginners and experts alike to immerse themselves in foundational topics and state-of-the-art methods.“Hands-on Course: NVIDIA: Introduction to Slang: The Next-Generation Shading Language” is led by Chris Hebert with NVIDIA and introduces Slang, an open-source shading language that simplifies cross-platform graphics development while maintaining performance on current GPUs.“Physics Is Easier Than You Think: From Classical to Neural Elastic Simulation” features Jernej Barbič with USC and walks attendees through the foundations of elastic simulation to the current research landscape of neural physics.“Fluid Simulation with the Lattice Boltzmann Method” features Kui Wu with LightSpeed Studios on the Lattice Boltzmann Method as a GPU-friendly alternative to traditional solvers, with applications across industrial simulation, game production, and visual effects.
 The Educator’s Forum inspires the next generation by engaging a community committed to curriculum, pedagogy, tools, and career development. LA educators feature throughout, including:USC’s Peter Brinson and Andreas Kratky on cross-cultural game design in “Bridging Artistic Expression and Game Design through Cross-Cultural Collaboration: An Educational Framework from a Seven-Year Japan–U.S. Program”, and Sanjay Madhav and Matthew Whiting on teaching game programming in “No Engine Required: Teaching Game Programming (Mostly) From Scratch”.Benjamin Noble with The Third Floor on animation and VFX hiring trends in “Current Hiring Trends in the Animation & VFX Industry”, and Xin Xin with Processing Foundation and Alex Avila with the Los Angeles Unified School District on expanding coding access in “Art + Code: Case Study in Expanding Access with p5.js”.“‘Live from LA!’: Facilitating Personal and Political Storytelling through Immersive Youth Theater” features Xin, with collaborators from UC Santa Barbara, on an immersive youth-theater production blending dance, poetry, and projection-mapping, using p5.js tools to support young people’s political storytelling through personal narratives.
 Technical Papers, the premier venue for the latest advances in computer graphics research, showcase deep local strength, anchored by UCLA. Chenfanfu Jiang with UCLA contributes across multiple papers spanning deformable-body dynamics, knitwear simulation, and material point methods, alongside Kui Wu with LightSpeed Studios and a Netflix and Eyeline Labs cluster on video relighting and compositing that includes Li Ma, Mingming He, Ning Yu, and Paul Debevec.
 Technical Workshops invite researchers and practitioners to engage in advanced discussion. Chenfanfu Jiang with UCLA organizes or co-organizes several, including “Generative AI Meets Computer Graphics”, “Differentiable Physics for Graphics and AI”, “Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications”, and “Graphics4Science 2026: Graphics for Cross-Scale Reliable Scientific Instruments”.
 Frontiers turns the spotlight on emerging, multi-industry topics. Shahram Ghandeharizadeh with USC leads “Dronevision, Holodecks, and Spatial Computing Using Swarms of Flying Light Specks”, while “Graphics In Medicine: From the Dev Floor to the Operating Room 2”, organized by Enoch Omale with Illuminant Surgical, brings together speakers from USC, UC Irvine, and Cedars-Sinai Medical Center.
 The Art Gallery presents work at the intersection of art and technology, including “Are We Gazing at the Same Moon?” by independent artists Jeyun Cloud and Ziqian Yin.
 LA-based experts will also contribute to Posters and the ACM SIGGRAPH 365 Chapters: West Coast Meetup, organized by Joan Collins with the LA Professional ACM SIGGRAPH Chapter and Sunil Rampersad with the Professional and Student Chapters Committee.

Los Angeles’ presence at SIGGRAPH 2026 further proves the region’s role in shaping the upcoming trends of computer graphics and interactive technology. For the full conference lineup and registration details, please visit s2026.siggraph.org.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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Club Offers for Travel Enthusiasts in Germany

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BERLIN, July 15, 2026 /PRNewswire/ — Travelzoo® (NASDAQ: TZOO), the club for travel enthusiasts, announces four of many new Club Offers for Club Members in Germany.

Rigorously vetted and negotiated for us travel enthusiasts:

FROM €2799 PP—MALDIVES: LUXURY RESORT WITH FLIGHT, SAVE €1600
7 nights, in either a beach villa or an overwater villa. All-inclusive across 5 different restaurants, with stand-up paddling, yoga, and a snorkeling trip.€89 PP—MEISSEN: HOTEL ON THE ELBE WITH CASTLE VIEWS
2 nights including breakfast in the restaurant’s winter garden. Views of the cathedral and the Albrechtsburg, Germany’s oldest castle building built in 1471.€149 PP—3 DAYS IN THE BLACK FOREST WITH 6-COURSE DINNERS, SAVE 57%
Great for hiking or cycling. Many trails start right outside the hotel, including the Baiersbronn Seensteig with its waterfalls and glacial cirque lakes. The offer includes e-bike rental and half board.FROM €309 PP—ROME, 4 DAYS, WITH FLIGHTS
Cappuccino and breakfast with a view: the 4-star hotel’s breakfast restaurant and rooftop terrace look out over St. Peter’s Basilica. Twenty minutes’ walk to the Spanish Steps and the Trevi Fountain.

Offers have limited inventory and are subject to availability.

Are you a travel enthusiast? Join the club today: https://travelzoo.com

Who are we?
We, Travelzoo®, are the club for travel enthusiasts. We reach 30 million travelers. Club Members receive Club Offers negotiated and rigorously vetted by our deal experts around the globe. Our relationships with thousands of top travel companies give us access to irresistible deals. Our club and its benefits are built around the lifestyle of a modern travel enthusiast.

Travelzoo
Unter den Linden 40
10117 Berlin

Media Contact: 
Natalia Cwierz – Berlin
+49 30 311 975 20
ncwierz@travelzoo.com

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NEREUS™ Powers Forward: Sponsors No. 47 IndyCar Entry, Celebrating 47 Years Since Last New U.S. Motion Sickness Treatment

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WASHINGTON, July 15, 2026 /PRNewswire/ — Vanda Pharmaceuticals Inc. (Vanda) (Nasdaq: VNDA) today announced that NEREUS™ (tradipitant), the first new prescription medication approved for prevention of vomiting induced by motion in 47 years, will sponsor the No. 47 entry in the NTT IndyCar Series with Rahal Letterman Lanigan Racing.

The partnership aligns NEREUS’™ breakthrough innovation in motion relief with the high-speed world of IndyCar racing, where focus and stability are essential.

This sponsorship marks a symbolic milestone: 47 years since the last new motion sickness treatment was introduced in the United States. NEREUS™ represents a modern advancement as a selective NK-1 receptor antagonist designed to prevent vomiting induced by motion, offering a new option for millions who experience motion sickness during travel.

“Partnering with the No. 47 car perfectly captures this historic moment and our shared commitment to performance under challenging conditions,” said Mihael H. Polymeropoulos, M.D., President, CEO and Chairman of the Board of Vanda. 

The NEREUS™-branded No. 47 IndyCar will feature prominent sponsorship visibility across select NTT IndyCar Series events in 2026.

About NEREUS™ (tradipitant)

NEREUS™ is an oral NK-1 receptor antagonist FDA-approved for the prevention of vomiting induced by motion in adults. It is the first new pharmacologic treatment approved for this indication in over four decades.

About Vanda Pharmaceuticals Inc.

Vanda is a leading global biopharmaceutical company focused on the development and commercialization of innovative therapies to address high unmet medical needs and improve the lives of patients. For more on Vanda Pharmaceuticals Inc., please visit www.vandapharma.com and follow us on X @vandapharma.

About Rahal Letterman Lanigan Racing

Rahal Letterman Lanigan Racing is a championship-winning team competing in the NTT IndyCar Series.

Corporate Contact:
Kevin Moran
Senior Vice President, Chief Financial Officer and Treasurer
Vanda Pharmaceuticals Inc.
202-734-3400
pr@vandapharma.com 

Jim Golden / Jack Kelleher / Dan Moore
Collected Strategies
VANDA-CS@collectedstrategies.com

Follow us on X @vandapharma

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