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MMO Games Market Size to Grow USD 20360 Million by 2030 at a CAGR of 8.2% | Valuates Reports

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BANGALORE, India, June 10, 2024 /PRNewswire/ — MMO Games Market is Segmented by Type (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS), MMO Real-time Strategy (MMORTS)), by Application (Mobile, PC): Global Opportunity Analysis and Industry Forecast, 2024-2030.

The global MMO Games market was valued at USD 11400 million in 2023 and is anticipated to reach USD 20360 million by 2030, witnessing a CAGR of 8.2% during the forecast period 2024-2030.

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Major Factors  driving MMO Games Market

The market for MMO (Massively Multiplayer Online) games is expanding due to a number of important factors. First off, the gaming experience has been greatly improved by technological improvements like fast internet and sophisticated gaming gear, which have made it more accessible and immersive. Second, MMO games are now more visible and appealing to a wider audience due to the growing popularity of streaming services and esports. The demand for MMO games has also increased due to the emergence of social gaming trends, where users look for community-driven and engaging gaming experiences. Maintaining market growth also requires regular upgrades, creative revenue techniques like microtransactions and subscription models, and continuous production of interesting content.

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TRENDS INFLUENCING THE GROWTH OF MMO GAMES MARKET

The capacity of the PC sector to provide high-performance gaming experiences—essential for massively multiplayer online role-playing games—fuels the expansion of the MMO Games Market. Thanks to their enhanced visuals, customization capabilities, and processing speed, PCs allow for the creation of intricate and captivating virtual worlds that draw in and keep gamers. Moreover, the well-established framework for PC online gaming, which includes strong multiplayer features and a wealth of social media integration, improves player interaction and community development. Moreover, MMORPGs may continuously develop because to PCs’ adaptability to updates, modifications, and expansions, which keeps the material interesting and engaging for both new and returning players.

The emergence of MMOFPS (Massively Multiplayer Online First-Person Shooter) games in the mobile space is a major factor driving the growth of the MMO Games Market. With their growing capability, mobile devices can now handle the intricate gameplay and excellent graphics seen in MMOFPS games. Mobile gaming’s ease of use and accessibility draw a wide range of players from a wider demographic. In addition, users are kept interested and involved by the incorporation of social elements, real-time multiplayer capabilities, and regular upgrades. A flawless online gaming experience is made possible by the widespread use of 5G technology and mobile internet, which improves connectivity and lowers latency. This is especially important for the fast-paced action seen in MMOFPS games.

One of the main factors propelling the MMO Games Market has been the global spread of high-speed internet connectivity. Players may now enjoy smooth, real-time multiplayer experiences thanks to advancements in 5G technology, broadband, and fiber-optic internet, which have all decreased latency and enhanced online gaming performance. Large-scale interactions, intricate game dynamics, and seamless server operations—all essential for massively multiplayer online games—are made possible by this improved connection. More prospective players have access to these games as internet infrastructure continues to advance, particularly in emerging economies. This broadens the market’s appeal and accelerates overall growth.

The market for MMO games has grown dramatically as a result of the widespread use of smartphones and tablets. The power of mobile devices has increased, allowing them to run sophisticated massively multiplayer online games with excellent visuals and intricate gameplay mechanisms. Mobile gaming’s ease of use and accessibility draw a wide range of players, including casual players who might not possess a PC or gaming console. Additionally, mobile MMOs’ incorporation of social features, microtransactions, and frequent updates keeps players interested and promotes ongoing spending, which propels revenue development in this market.

The MMO games market has undergone a transformation with the implementation of free-to-play (F2P) models. With these models, players may purchase expansions, in-game goods, and other upgrades while still having free access to the main game. By drastically lowering the entrance barrier, this strategy draws in a wider range of players. For game creators, the possibility of steady revenue streams via battle passes, subscription services, and microtransactions has shown to be extremely profitable. Developers may sustain long-term growth by offering a diverse range of purchasable things and consistently updating content to keep players interested and promote continuous spending.

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MMO GAMES MARKET SHARE ANALYSIS

MMORPGs most likely have the largest percentage because of their well-known brands, intricate gameplay, and potential for revenue. While MMORPGs have larger player bases overall, MMOFPS and MMORTS may have more devoted fan bases.

Tencent, NetEase, Activision Blizzard (Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, and Mixi Inc. are some of the leading MMO game businesses in the world.

Purchase Chapters:

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Key Players:

●  Ankama

●  Nexon

●  Gamigo AG

●  Jagex Games Studio

●  Sony Online Entertainment

●  Ubisoft Entertainment SA

●  Riot Games

●  Valve Corporation

●  Wargaming.net

●  NetEase

●  Perfect World Entertainment

●  Shanda Interactive Entertainment

●  Electronic Arts

●  Tencent

●  Supercell Oy

●  NCSoft

●  Bluehole

●  Mixi

●  Square Enix

●  ChangYou

●  GungHo Online Entertainment

●  Daybreak Game Company

●  37 Interactive Entertainment (Shanghai)Technology Co., Ltd

●  HoYoverse

●  Activision Blizzard(Microsoft)

●  Zhejiang Century Huatong Group CO.,LTD.

Purchase Regional Data: https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/6 

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

–  Pay-to-play (P2P) MMO Games Market

–  MMORPGs Market

–  The global MMO Gaming Mouse market is projected to reach USD 132.2 million in 2029, increasing from USD 82 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.

–  MMORPG on PC Market

–  Live Game Streaming Market

–  Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

–  The gamification market was valued at USD 9.9 billion in 2020, and is estimated to reach USD 95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  The global Online Game Market revenue was USD 120820 million in 2022 and is forecast to a readjusted size of USD 274680 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Corporate Game-Based Learning market size is projected to reach USD 432.5 Million by 2028, from USD 300.4 Million in 2021, at a CAGR of 5.3% during 2022-2028.

–  The global Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

–  Go Game Platform Market

–  The global High Performance Discrete Graphics Card market is projected to reach USD 137470 million in 2029, increasing from USD 51810 million in 2022, with a CAGR of 15.1% during the period of 2023 to 2029.

–  The global Educational Games for Kids market is projected to reach USD 822.7 million in 2029, increasing from USD 706 million in 2022, with the CAGR of 2.2% during the period of 2023 to 2029.

–  The global H5 Games Market revenue was USD 1220.8 million in 2022 and is forecast to a readjusted size of USD 3640.5 million by 2029 with a CAGR of 16.7% during the review period (2023-2029).

–  The global Play-to-Earn NFT Games revenue was USD 755 million in 2022 and is forecast to a readjusted size of USD 3618.4 million by 2029 with a CAGR of 21.3% during the review period (2023-2029).

–  The global Online Smartphone & Tablet Games revenue was USD 123250 million in 2022 and is forecast to a readjusted size of USD 280200 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Fantasy Games market was valued at USD 22600 million in 2023 and is anticipated to reach USD 45800 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.

–  The global Virtual Reality (VR) Sports Games market is projected to reach USD 314.1 million in 2029, increasing from USD 113.4 million in 2022, with the CAGR of 15.3% during the period of 2023 to 2029.

–  The global Toys and Games market was valued at USD 105730 million in 2023 and is anticipated to reach USD 127930 million by 2030, witnessing a CAGR of 2.7% during the forecast period 2024-2030.

–  The global Fighting Games Market revenue was USD 1426.4 million in 2022 and is forecast to a readjusted size of USD 1909 million by 2029 with a CAGR of 4.2% during the review period (2023-2029).

–  The global Puzzle Games Market market was valued at USD 1726 million in 2023 and is anticipated to reach USD 3136.5 million by 2030, witnessing a CAGR of 9.1% during the forecast period 2024-2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  Exploration Games Market

–  Non-Fungible Token (NFT) Games Market

–  Arcade Racing Games Market

–  Motion Sensing Games Market

–  The global Animation, VFX and Games market was valued at USD 430500 million in 2023 and is anticipated to reach USD 535470 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.

–  Mobile Online Parkour Games Market

–  Offline FPS Games Market

–  The global Chess and Card Games Software market was valued at USD 4861 million in 2023 and is anticipated to reach USD 8361.5 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.

–  HTML5 Games Market

–  AAA Games Market

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Advanced Process Solutions Elevates Clint Johnson to Vice President of Services and Operations

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Veteran Semiconductor Leader Brings More Than 20 Years of Operational Excellence, Strategic Growth, and Industry Leadership

DALLAS, Oct. 27, 2026 /PRNewswire/ — Advanced Process Solutions (APS), an industry leader in high precision and high purity manufacturing and process technology solutions, serving the semiconductor, aerospace, electronics, and industrial markets, today announced the promotion of Clint Johnson to Vice President of Services and Operations. As APS continues to expand its presence and capabilities within the semiconductor industry, Johnson’s leadership will play a critical role in advancing the company’s mission, strengthening customer partnerships, and delivering best-in-class service solutions.

“Clint has been an invaluable asset to APS since joining us as Director of Field Services earlier this year,” said Suhas Uppalapati, Chairman of APS. “He has demonstrated exceptional leadership and a relentless focus on operational performance. His dedication to customer success, workforce development, and continuous improvement quickly established him as a key contributor, and we are excited to see him continue to push APS forward in this expanded role.”

Johnson oversees APS’s service and operational functions, ensuring the organization maintains the highest standards of safety, regulatory compliance, quality, and customer satisfaction. His leadership approach is rooted in accountability, collaboration, and operational discipline, creating an environment where teams are empowered to excel while supporting the company’s broader strategic objectives.

“I am honored to step into the role of Vice President of Services and Operations and to work alongside such a talented team,” said Johnson. “The semiconductor and advanced manufacturing sectors are moving at an unprecedented pace. Together, we will continue focusing on safety, quality, and operational execution to ensure APS is uniquely positioned to help our global customers scale, optimize workflows, and meet today’s complex production demands.”

Prior to APS, Johnson spent more than 20 years in operational management at Air Liquide, a world leader in chemical manufacturing. He earned a degree in organizational leadership from East Texas A&M University.

About Advanced Process Solutions (APS)

Advanced Process Solutions (APS) is a leading provider of precision manufacturing, engineered process systems, and ultra-high-purity solutions serving the semiconductor, aerospace, electronics, and advanced industrial markets. With over 25 years of industry experience, APS specializes in chemical delivery and dispensing systems, specialty gas distribution, filtration and purification, precision fabrication, automation and controls, and turnkey process system integration.

Strategically located in the Dallas Metroplex, APS supports the rapidly expanding U.S. semiconductor manufacturing ecosystem, including Texas’s emerging “Silicon Prairie.” To support its continued growth and innovation, APS is expanding into a purpose-built, 100,000-square-foot, high-tech manufacturing facility in Van Alstyne, Texas, featuring a Center of Excellence, state-of-the-art research and development capabilities, and advanced cleanroom facilities. This investment will significantly enhance APS’s manufacturing capacity, engineering capabilities, and ability to deliver next-generation process solutions.

Combining engineering expertise, manufacturing excellence, and an unwavering commitment to quality and safety, APS partners with leading global manufacturers to deliver innovative, reliable, and scalable solutions that enhance operational efficiency and support mission-critical production environments.

For more information, visit www.APSNextGen.com.

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SOURCE Advanced Process Solutions

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From Grid Constraint to AI Growth: Hitachi Vantara and Duraflow Transform Data Center Energy Management for Greater AI and Compute Capacity

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Hitachi Vantara pilots one of the world’s largest Phase Change Material installations in its Netherlands data center, demonstrating how organizations can use up to 90% less electricity for thermal managementImplementation requires zero water for cooling, reducing the resources needed to support data center operationsThis generates more computing capacity from existing power infrastructure, rather than diverting power to cooling

ZALTBOMMEL, The Netherlands and SANTA CLARA, Calif., Oct. 27, 2026 /PRNewswire/ — As artificial intelligence (AI) accelerates demand for computing power, data centers face a growing challenge: how to increase AI and compute capacity when access to additional electricity is increasingly constrained.

Hitachi Vantara, the data storage, infrastructure and hybrid cloud management subsidiary of Hitachi Ltd. (TSE: 6501), is demonstrating a new approach to address this challenge by showing how data centers can effectively use their power for AI and compute capacity rather than power and cooling. At its data center in the Netherlands, Hitachi Vantara has deployed one of the world’s largest operational Phase Change Material (PCM) installations, using technology developed by Dutch thermal energy company Duraflow.

For more information about Hitachi Vantara’s approach to AI, please visit: https://www.hitachivantara.com/solutions/ai-analytics

Depending on the application, PCM technology can help reduce electricity consumption related to thermal management by up to 90%, while requiring no water for cooling. By reducing the energy needed to manage power and cooling, a greater share of available electrical capacity can be used for computing – an increasingly important consideration as organizations deploy more energy-intensive AI workloads.

Tackling the energy challenge behind AI
Every watt consumed by AI ultimately becomes heat and managing that heat requires as much as 40% of a data center’s total energy needs. At the same time, as AI workloads continue to grow, the ability to convert available electricity into useful computing capacity will increasingly determine how quickly digital infrastructure can expand. This creates a growing challenge for data center operators seeking to increase computing capacity within constrained power infrastructure. In regions where grid congestion or limited access to additional electricity can constrain data center expansion, improving infrastructure efficiency can help organizations make more computing capacity available within their existing power connection.

Hitachi Vantara faced this challenge as demand for high-density computing and AI infrastructure increased. Rather than assuming that more computing required a greater amount of power, the company explored ways to make its existing electrical capacity work harder. The resulting deployment of Duraflow’s PCM technology provides a real-world proof point for this approach at an operational scale.

Real-world performance: 240 kW of cooling with low electrical consumption
The installed system provides a total cooling capacity of 240 kW across two 120 kW PCM units. According to operational monitoring data, the two units collectively consume just 5–8 kW of electricity, depending on operating conditions. For comparison, a conventional DX cooling system delivering the same 240 kW cooling capacity would require an estimated 60–80 kW of compressor power. These operational figures illustrate how PCM-based thermal management can significantly reduce the electricity required for cooling, freeing up more of the data center’s available power capacity for computing.

“This project started with a very practical challenge: how do we grow our computing capacity when access to additional electricity is limited,” said Simon Ninan, Senior Vice President of Business Strategy, Hitachi Vantara. “We realized that if we could dramatically reduce the amount of power required for thermal management, we could make more of our existing electrical capacity available for computing. By partnering with Duraflow, we are demonstrating how smarter energy management can become an important enabler of AI growth.”

The approach also supports Hitachi Vantara’s broader commitment to operating more efficiently and sustainably, including its goal of becoming carbon neutral in Scope 1 and 2 GHG emissions by FY2030.

Building efficiency across the infrastructure stack
The deployment is part of Hitachi Vantara’s broader focus on helping organizations get more value from their infrastructure while managing the growing energy demands of digital workloads.

That approach extends across the infrastructure stack. Hitachi Vantara’s Virtual Storage Platform One (VSP One) Block includes a 4:1 Data Reduction Guarantee and features Dynamic Carbon Reduction technology, which reduces energy consumption by switching CPUs into eco-mode during periods of low activity. Its always-on compression capability allows the system to switch from inline data reduction to post processing, which further reduces energy consumption and helps reduce a CO2 footprint by as much as 40%.

“Addressing the energy demands of AI isn’t about optimizing one part of the business in isolation,” said Courtney Hadden, Sustainability Director, Hitachi Digital. “It’s about working in concert across the organization and with innovative ecosystem partners to find efficiencies at every stage – from the products we build, how we bring them to market, and everything in between. The answer cannot simply be to consume more power. We need to become smarter about how we use the power we already have.”

Dutch innovation, demonstrated at operational scale
Developed in the Netherlands, Duraflow’s PCM technology absorbs thermal energy during periods of peak demand before releasing it in a controlled manner when demand decreases. Unlike conventional cooling approaches that rely continuously on electrically driven refrigeration to remove heat, PCM technology provides a way to manage and store thermal energy more efficiently. The system requires no water for cooling, helping data centers reduce their reliance on water resources while significantly lowering the electricity needed for thermal management.

“Developing technology is one thing; proving that it can operate at this scale in a live, mission-critical environment is another,” said Simon Loerakker, CEO, Duraflow. “Our collaboration with Hitachi Vantara has allowed us to demonstrate the potential of innovation at an unprecedented scale. Together, we are showing that sustainable innovation and the growth of AI infrastructure can go hand in hand.”

For more information on Hitachi Vantara’s AI-enabled infrastructure, please visit: https://www.hitachivantara.com/en-us/products/storage-platforms.

Additional Resources:

Blog: Raising the Stakes for Sustainable, AI-ready InfrastructureBlog: Five Habits That Cut IT Energy Waste, Without Spending MorePress Release: Hitachi Vantara Releases FY2025 Sustainability Report, Highlighting Leadership in Energy-Efficient Infrastructure for AI-Driven WorkloadsWebinar: Green Data: Sustainable Innovations in Data CentersPress Release: Hitachi Vantara Unveils New Virtual Storage Platform One Capabilities to Enable Stronger Cyber Resilience, Performance and Sustainability

About Duraflow
Duraflow develops advanced thermal energy management technology based on Phase Change Materials (PCM). Its independently developed technology enables organizations to significantly reduce energy consumption for thermal management, maximize the use of existing electrical infrastructure and support the sustainable growth of mission-critical digital environments.

About Hitachi Vantara
Hitachi Vantara is transforming the way data fuels innovation. A wholly owned subsidiary of Hitachi Ltd., Hitachi Vantara provides the data foundation the world’s leading innovators rely on. Through data storage, infrastructure systems, cloud management, and digital expertise, the company helps customers build the foundation for sustainable business growth. To learn more, visit www.hitachivantara.com.

About Hitachi, Ltd. 
Through its Social Innovation Business (SIB) that brings together IT, OT (Operational Technology) and products, Hitachi aims to be a global leader in continuously transforming social infrastructure through digital, contributing to a harmonized society where the environment, wellbeing, and economic growth are in balance. Hitachi operates worldwide across four sectors – Digital Systems & Services, Energy, Mobility, and Connective Industries – as well as a Strategic SIB Business Unit focused on new growth areas. With Lumada at its core, Hitachi creates value by combining data, technology, and domain knowledge to solve customer and social challenges. Revenues for FY2025 (ended March 31, 2026) totaled 10,586.7 billion yen, with 606 consolidated subsidiaries and approximately 290,000 employees worldwide. Visit us at www.hitachi.com.

HITACHI is a trademark or registered trademark of Hitachi, Ltd. All other trademarks, service marks, and company names are properties of their respective owners.

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SOURCE Hitachi Vantara

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Parks Associates: HDR Is Shaping the Future of Premium Video Entertainment

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New Parks Associates white paper, developed in partnership with InterDigital, examines how HDR is advancing viewing experiences across streaming, live sports, gaming, and mobile devices

PLANO, Texas, Oct. 27, 2026 /PRNewswire/ — New research from Parks Associates shows high dynamic range (HDR) is becoming a foundational component of premium video entertainment, creating opportunities for television manufacturers, streaming services, and content creators to differentiate through picture quality. The research, High Dynamic Range and the Future of Video, developed in partnership with InterDigital, examines HDR’s expanding role across the entertainment ecosystem.

HDR enhances brightness and contrast and produces richer colors and more lifelike images for the video-viewing experience. The white paper explores how broader device support, growing content availability, and advances in production and distribution are moving HDR from a premium feature toward an expected part of high-quality viewing.

“HDR gives the entertainment industry a powerful way to make improvements in picture quality,” said Michael Goodman, Director, Entertainment Research, Parks Associates. “For manufacturers, it helps demonstrate the value of advanced displays. For streaming services and content owners, it provides an opportunity to deliver a more compelling experience and preserve the creative intent of their programming.”

“Consumers may not always know HDR by name, but they recognize the experience it enables: richer color, deeper contrast and a more lifelike picture,” said Lionel Oisel, Head of Video Labs, InterDigital. “As HDR expands across streaming, live sports, gaming and mobile, the opportunity is to make that premium experience consistent and efficient on every screen. Innovation in HDR, video compression and delivery will be fundamental to making that possible.”

The white paper identifies several developments shaping HDR’s next phase:

Smart TVs are the foundation. Smart TVs are the primary streaming video device in 62% of US internet households with a connected TV device.

Live sports and gaming expand HDR’s relevance. These experiences showcase HDR’s ability to reproduce bright highlights, detailed shadows, and realistic imagery, while pushing improvements in production and real-time processing.

Mobile viewing extends HDR beyond the television. Mobile phones account for 24% of weekly video consumption, with tablets contributing another 11%.

Technology advances improve delivery economics. AI-assisted image processing, cloud-based production, and next-generation codecs such as Versatile Video Coding (VVC) will simplify workflows and deliver HDR more efficiently.

The research also identifies challenges that require continued collaboration to ensure the successful expansion of HDR. Differences in HDR formats, device capabilities, and service implementations can produce inconsistent viewing experiences. Content providers must manage the cost and complexity of supporting multiple formats as audiences move from standard to HDR in their video viewing.

Parks Associates and InterDigital will highlight this research at Future of Video: Business of Streaming, an executive conference for the streaming and video industries on November 17-18 in Marina del Rey, California. Register here. 

For more information, contact Mindi Sue Sternblitz-Rubenstein.

About Parks Associates

Parks Associates helps companies identify new opportunities, refine strategy, and accelerate growth in connected technology markets through data-driven insights and industry expertise. With more than 40 years of experience, the firm delivers proprietary consumer and industry research, market forecasts, and strategic analysis that guide business decisions across personal, connected home, small business, and commercial technology ecosystems. Parks Associates supports clients in navigating evolving markets including AI, security, smart home, broadband, entertainment, energy, multifamily, smart buildings, and connected health.

The firm also fosters industry growth and collaboration by convening thousands of leaders each year through its flagship executive conferences, including CONNECTIONS™, Connected Health Summit, Smart Energy Summit, Smart Spaces, and Future of Video. Learn more at https://www.parksassociates.com.

Mindi Sue Sternblitz-Rubenstein
Parks Associates
972.490.1113
425707@email4pr.com 

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