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SIGGRAPH 2024 Gathers the International Community to Explore Production, Virtual Reality Immersive Storytelling, and a Prestigious Animation Showcase

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The 51st annual conference demonstrates advancements in the computer graphics industry across all avenues while sparking inspiration, starting conversations, and looking toward the trends of tomorrow

DENVER, June 25, 2024 /PRNewswire/ — While celebrating more than 50 years of being the world’s leading education experience in the computer graphics industry, SIGGRAPH 2024 understands the value of sparking conversations about the content of the future. With this, the conference, held from Sunday, 28 July to Thursday, 1 August, 2024, at the Colorado Convention Center in Denver, will feature several opportunities for attendees to get a closer glimpse at the future of the industry’s trends. There will be Production Sessions dedicated to the future of production, exploration of the new age of immersive experiences in the VR Theater, and spotlights of the ingenuity of diverse creators in the Electronic Theater.

The SIGGRAPH 2024 Production Sessions allow attendees to go behind-the-scenes with an international community of production leaders in films, games, VR/MR/XR, and more to explore the challenges faced and opportunities in modern production pipelines. Within these sessions, SIGGRAPH 2024 sought stories highlighting a macro view of behind-the-scenes innovation, creativity, inclusion, and collaboration demonstrated during recent productions. Through 60-minute presentations, leaders from across the industry will showcase their learnings and developments.

“We’re seeing a wide variety of new tools being developed for all sorts of different aspects of production, whether it’s grooming fur and hair or virtual production tools. It’s across the board different workflow improvements that we’re seeing,” Jonathan Nitiparsong, SIGGRAPH 2024 Production Sessions Chair, noted. “SIGGRAPH showcases some of the most cutting-edge tools and interactive techniques that make things better, and Production Sessions are often the first place where people are able to see some of these new technologies and production skills in use,” he added.

Of the 30 submissions received, 10 were selected for this year’s Production Sessions including “Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates”; “Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World“; “Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits”; “Yin and Yang: The Balance of Animation in Kung Fu Panda 4″; and “Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere”.

In addition to this year’s Production Sessions, SIGGRAPH 2024 will offer immersive VR Theater experiences. The VR Theater is a world-class showcase of exemplary virtual reality storytelling and a staple SIGGRAPH program since 2017. The main program will be experienced in a high-end, seated, panoramic, multi-viewer immersive space, running approximately one hour from start to finish. New this year, participants will enter a mixed reality SIGGRAPH-branded lobby before each experience. SIGGRAPH 2024 aims to give attendees a fresh perspective on innovative, important, and inspiring virtual reality stories through a curated selection of short-form narratives. The experience will feature a diverse array of stories, from a musical journey aboard a space-train to an immersive empathy documentary about losing and regaining sight. It will highlight various intriguing uses of the VR medium for storytelling, including showcasing technical innovations.

“More than any other year, the pieces we’re involving carry more serious topics. I would say it’s a reflection of the world, as well. Art reflects the pulse of the world. For example, one of the pieces we are showcasing is about femicide in Mexico, a problem they are using VR as a medium to really put you in the seat of a woman in Mexico. When creators make a VR experience, it’s very important to ask yourself, ‘Why am I making this into a VR experience and not, let’s say, in a flat medium?’ So, I think these pieces answer that question very clearly,” SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis said. “I’m glad to see the medium’s evolution in that way. In the early days, I thought, creators would sometimes make experiences to test out the VR space. Now, it’s more like I’m doing this more purposefully considering the best ways to tell a story spatially. We experience our world in 3D and that is starting to be reflected uniquely in this medium, particularly with an emphasis on presence. I think that’s what really makes it unique,” he added. The VR Theater will also be announcing its Best in Show award for immersive experiences during the conference.

This year’s VR Theater will feature pieces including:

“Spots of Light”: A piece that puts you in the situation of someone who has lost their sight, regained it, and then lost it again. It’s a personal journey of acceptance and hope.”Astra”: This mixed reality experience turns your living room into a life-size spaceship that takes you to explore and understand the composition of different materials on different planets.”Draw for Change”: A powerful experience about femicide in Mexico, walking in the shoes of a woman in Mexico who is resisting and raising awareness on the problem through beautiful mural work.”Traversing the mist”: A poetic journey of discovery of a gay man that takes you with them to the bathhouse, as you discover a deep sense of loneliness and reflection.”Emperor”: A spectacular piece about the condition of Aphasia, told in a bigger-than-life way, with intuitive interactions that move the medium forward.

The SIGGRAPH 2024 experience also features an Electronic Theater, which qualifies for the Academy of Motion Picture Arts and Sciences and is widely recognized for its groundbreaking contributions from artists, researchers, and innovators around the world. The Electronic Theater once began as an annual showcase of computer graphics advancements. Today, it celebrates computer graphics as a cornerstone of the mainstream mediums of animation, visual effects, gaming, scientific/data visualization, and storytelling.

“Given how much buzz is going around with generative AI, it’s more enhanced. I think when the audience sees the show, they will hopefully appreciate the aesthetic value in choices made to use those tools beyond what is traditionally known as the process of putting text-prompted imagery into a project,” John Kalaigian, SIGGRAPH 2024 Electronic Theater Director, said. “Sometimes, the results could be jarring and very obvious. So I think the most important thing is the caliber of which SIGGRAPH holds the content that it presents is increasingly getting higher.”

Participants were invited to submit their best work for a chance to be featured in this prestigious showcase. An internationally recognized jury reviewed the work and awarded prizes for Best in Show, Best Student Project, and Jury’s Choice, whereas the Audience Choice prize is awarded after the premieres. Previous Best in Show winners have been nominated for and have received the Academy Award for Best Animated Short Film.

SIGGRAPH 2024 Electronic Theater awards were presented to:

Best in Show: “The Art of Weightlessness
Moshe Mahler with Carnegie Mellon University
An animated short film documentary that chronicles the evolution of Artist and Performer, Bill Shannon. Born with a degenerative hip condition, Bill developed new ways to express himself through dance and skateboarding on crutches. 

Best Student Project: “After Grandpa
Juliette Michel, Swann Valenza, Florian Gomes Freitas, Axel Sence, and Victoria Leviaux with Ecole MoPA
Haunted by the terrifying ghost of his Grandpa, Loup, a little boy obsessed with insects, will have to overcome his fear to discover why it came back.

Jury’s Choice: “Patterns
Alex Glawion
Struck by a barrage of intrusive encounters on his weekly commute, a perceptive traveler struggles to uphold the positive mindset that wards against the ever-lurking grayness.

“We are on the heels of a monumental year in 2023, celebrating the 50th conference. I think there’s still a little sense of celebration in the air but definitely a homecoming of sorts returning back to Colorado not too far from the first conference site in Boulder. The Computer Animation Festival is excited to bring back additional screening opportunities, which we’re calling the Animation Theater Daytime Selects. These will be two independent show reels that will also accompany the main Electronic Theater show,” Kalaigian added.

Learn more about how SIGGRAPH 2024 is an important element in identifying the trends of tomorrow and what participants can expect here. The ACM SIGGRAPH Blog, including an interview with Paul Story, Phillip Leonhardt, Erik Winquist, Aidan Martin, and Kevin Smith to discuss their SIGGRAPH 2024 Production Session “Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work With Primates,” highlights additional details of the Production Sessions, VR Theater, and Electronic Theater programs.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024

ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a Virtual Access option.

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SoftBank Corp. and TOPPAN Holdings Develop Lightweight, Durable Skin for Solar HAPS Aircraft Wings

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Skin’s compatibility with stratospheric conditions such as extreme UV rays and ultra-low temperatures makes longer HAPS operations possible

TOKYO, April 27, 2026 /PRNewswire/ — SoftBank Corp. (TYO: 9434) (President & CEO: Junichi Miyakawa, “SoftBank”) and TOPPAN Holdings Inc. (TYO: 7911) (President & COO: Satoshi Oya, “TOPPAN Holdings”) jointly developed a lightweight, durable skin for use on solar High-Altitude Platform Station (HAPS) aircraft wings and devised a testing method that replicates the stratosphere’s environment. Test production will go forward, and the aircraft wing skin is planned for use with HTA-type[1] HAPS, which SoftBank plans to deploy for commercial services from 2029 onwards.     

This jointly developed HAPS aircraft wing skin and test method that reproduces stratospheric conditions were made possible by combining SoftBank’s HAPS expertise and TOPPAN Holdings’ know-how accrued over years of creating advanced multi-layered film technology designed for packaging and construction materials. TOPPAN Holdings also leveraged its proprietary technology that evaluates weather resistance. This joint development mitigates film damage (degradation) caused by strong ultraviolet (UV) rays and ultra-low temperatures of almost -100°C. As a result, the aircraft can stay in the stratosphere for longer periods. 

Development Background
HAPS, also referred to as “base stations in the sky,” provide communication services from uncrewed aircraft that remain airborne in the stratosphere. Being able to keep an aircraft with a communications payload airborne for extended periods of time would make it possible to provide an alternative means of communications in the aftermath of large-scale natural disasters, as well as provide communication services to under-connected areas, such as mountainous regions and remote islands. As these platforms operate from the stratosphere at an altitude of approximately 20 km above, they offer wider-area coverage than base stations on the ground, while also providing high-quality, high-volume, low-latency communications superior to satellite-based communications. However, at this altitude in the stratosphere, UV ray and ozone exposure is far greater than at ground level, and with exposure to extremely cold temperatures that sometimes drop to almost -100℃, impaired efficacy due to these environmental factors had been a serious issue with conventional all-purpose skins. Responding to this challenge, SoftBank and TOPPAN Holdings jointly developed a new ultra-lightweight, high-durability skin for aircraft wings capable of withstanding the harsh conditions of the stratosphere, along with a specialized methodology for its evaluation.     

Wing Skin & Evaluation Method Characteristics
1. Use of impact-resistant advanced resin and proprietary structure to achieve both lightweighting and safety
Leveraging converting technology[2] developed for packaging by TOPPAN Holdings, an optimized skin structure was achieved by precisely layering original materials and impact-resistant advanced resin suitable for use at extremely low temperature conditions. The resulting skin weighs the same as or less than average conventional all-purpose skin, and even if damage to the skin were to occur, the break-resistant design keeps damage from spreading, allowing for both a safe and lighter HAPS airframe.    

2. Advanced durability to address harsh stratospheric conditions
SoftBank has contributed real-world data from its stratospheric HAPS flights, including actual temperature measurements and deep ultraviolet (UV-C) ray exposure conditions, and has also defined requirements such as weight reduction and other performance criteria. This has enabled TOPPAN Holdings to design a skin that addresses exposure to the harsh environmental conditions of the stratosphere by applying technology developed for construction materials. These conditions particular to the stratosphere include everything from extremely low temperatures (approximately -50℃ to -95℃) to extreme heat (approximately 100℃) from direct sunlight. The skin is also resistant to short wave UV-C and high-concentration ozone (10-20 ppm, parts per million) exposure that are far stronger than at ground level. This durability will allow for extended HAPS operation periods.      

3. Establishing a testing method that simulates stratospheric conditions to ensure reliability
TOPPAN Holdings leveraged its knowledge of packaging film testing and accelerated durability testing of construction materials, to construct a new test environment that assesses the skin under a simulation of the ultralow temperatures of the stratosphere, while also facilitating the testing of simultaneous exposure from short wave UV rays and the ozone. By using this test environment, it is possible to understand the detailed mechanisms of deterioration particular to the stratosphere and to use that knowledge for improved product design. This understanding and design adjustment makes it possible to carry out a more precise and more reliable evaluation compared to former testing methods.     

Roles of Both Companies
SoftBank
Provide expertise required to evaluate the suitability of the skin as well as expertise on HAPS operations
Supervision of advancing use with HAPS aircraft and transferring advances to practical application

TOPPAN Holdings
Develop and provide skin material suitable for HAPS aircraft
Proposal for evaluation method in stratospheric environment

Future Developments
SoftBank and TOPPAN Holdings will proceed with research to make the skin material developed within the scope of this project even lighter and stronger by fiscal 2027 (the year ending March 31, 2028). Additionally, while evaluating durability in the stratosphere, both companies will also attempt to establish mass production technology capable of ensuring sufficient supply and reliable quality by fiscal 2028. Also, based on testing outcomes, additional functions will be added, and the skin is expected to be used by SoftBank on HTA-type HAPS aircraft that provide commercial services, planned for launch from 2029 onwards. Both companies also plan to apply this skin to other fields that require a high level of durability.

[1] HTA (Heavier-Than-Air) refers to HAPS that remain airborne by generating aerodynamic lift, similar to conventional aircraft.

[2] Converting technology is the process of transforming materials like film into high-function final products through specialized processing such as printing and lamination. 

For more information:
https://www.holdings.toppan.com/en/news/04/newsrelease260427_1.html 

About SoftBank Corp.
Guided by the SoftBank Group’s corporate philosophy, “Information Revolution – Happiness for everyone,” SoftBank Corp. (TOKYO: 9434) operates telecommunications and IT businesses in Japan and globally. Building on its strong business foundation, SoftBank Corp. is expanding into non-telecom fields in line with its “Beyond Carrier” growth strategy while further growing its telecom business by harnessing the power of 5G/6G, IoT, Digital Twin and Non-Terrestrial Network (NTN) solutions, including High Altitude Platform Station (HAPS)-based stratospheric telecommunications. While constructing AI data centers and developing homegrown LLMs specialized for the Japanese language, SoftBank is integrating AI with radio access networks (AI-RAN), with the aim of becoming a provider of next-generation social infrastructure.
https://www.softbank.jp/en/corp/

About the TOPPAN Group
Established in Tokyo in 1900, the TOPPAN Group is a leading and diversified global provider committed to delivering sustainable, integrated solutions in fields including printing, communications, security, packaging, décor materials, electronics, and digital transformation. The TOPPAN Group’s global team of more than 50,000 employees offers optimal solutions enabled by industry-leading expertise and technologies to address the diverse challenges of every business sector and society and contribute to the achievement of shared sustainability goals.
https://www.holdings.toppan.com/en/
https://www.linkedin.com/company/toppan/

 

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TravelingWiki Foundation Launches SportsFanWiki.com, Providing Disabled Fans with Sports Venue Specific Information in Wiki Format

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The setup of SportsFanWiki.com mirrors the extremely successful format of TravelingWiki.com, which documents disability resources for all FAA Large Sized and FAA Medium Sized hub airports and leverages the launch of a GenAI platform to ensure access across society to expanded disability resources information.

LAS VEGAS, April 27, 2026 /PRNewswire-PRWeb/ — TravelingWiki Foundation announces the launch of SportsFanWiki.com, providing a comprehensive database of sports venue information for fans with Non Visible Disabilities. The setup of SportsFanWiki.com mirrors the extremely successful format of TravelingWiki.com, which documents disability resources for all FAA Large Sized and FAA Medium Sized hub airports.

Leadership of TravelingWiki Foundation is honored to expand to sports venue disability information, offered free to the public and funded via the the sale of cards from the extraordinary careers of Michael Jordan, Lebron James, Shohei Ohtani and Mickey Mantle.

The launch of SportsFanWiki occurs at the same time as the launch of ShoheiAutographs.com; MantleRookies.com; KobeRookies.com; and LebronRookies.com, offering market leading sports card inventory of Shohei Ohtani, Mickey Mantle, Kobe Bryant and Lebron James, respectively. The launch highlights TravelingWiki’s services offered including new Generative AI functionality via a GenAI platform currently in beta testing. The launch also spotlights TravelingWiki’s CardForACause.com platform for free disability resources offered to 20 million Americans for no cost as funded with sports cards sales nationwide via the most two recent White House administrations.

TravelingWiki CEO Jonathan Sutter notes, “Leadership of TravelingWiki Foundation is honored to expand to sports venue disability information, offered free to the public and funded via the the sale of cards from the extraordinary careers of Michael Jordan, Lebron James, Shohei Ohtani and Mickey Mantle, to highlight the critical resources offered via TravelingWiki for the Non Visible Disability community.”

More information about the non-profit work of TravelingWiki foundation is available via visiting http://www.Travelingwiki.com.

Media Contact

Jonathan Sutter, TravelingWiki Foundation, 1 4044033333, jonathan.sutter@travelingwiki.com, http://www.TravelingWiki.com

Jonathan Sutter, TravelingWiki Foundation, 1 4044033333, jonathan.sutter@travelingwiki.com, http://www.TravelingWiki.com

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AiPPT.com Expands Its Approach to Turning Information into Ready-to-Use Presentations in India

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NEW DELHI, April 27, 2026 /PRNewswire/ — AiPPT.com has refined its platform as demand continues to grow in India for faster ways to turn everyday information into structured presentations.

Across universities, coaching centers, startups, and corporate teams, presentation work often begins with scattered material from notes, documents, and online sources. The platform focuses on converting this workflow into a single process that produces usable slides from raw input. The aim is to reduce preparation time while keeping presentations clear and ready for use.

A Workflow Built Around Content

AiPPT.com allows users to start in familiar ways. A topic can be entered directly, or files such as Word and PDF documents can be uploaded. Web content can also be converted into slides via the URL-to-PPT feature, which turns online information into structured presentations.

The system analyzes the input and builds a presentation with clear sections and logical flow. Slides are generated with formatting applied automatically, reducing manual effort.

For users looking for inspiration, AiPPT.com also provides resources such as easy presentation topics to help them get started more quickly.

From Scattered Information to Clear Communication

In academic and workplace settings, information is often spread across multiple formats. Turning this into a structured presentation can take time.

AiPPT.com simplifies this process. A report can become a meeting deck. A research paper can be turned into a seminar presentation. Startups can quickly build investor materials using the AI pitch deck generator. Educators can create structured lessons with support from tools designed for teaching, such as AI for teachers.

A Flexible System for Editing and Conversion

AiPPT.com supports full editing after generation. Users can adjust text, change slide order, or refine structure. Presentations can also be edited directly through its online PPT editor.

Users can also choose from a range of presentation templates to match different use cases. This flexibility helps users adapt presentations for classrooms, meetings, and digital sharing without rebuilding them.

About AiPPT.com

AiPPT.com is an AI-powered PPT generator focused on turning information into structured presentations. The company builds tools that connect content creation, organization, and presentation in one workflow. Its goal is to support clearer communication by helping users transform ideas and materials into ready to use slides efficiently.

Contact Information
Company Name: PIXELBLOOM PTE. LTD.
Email: support@aippt.com

Website: https://www.aippt.com/

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